One incomplete instance of a game PCB titled "Armada" had previously been found and was thought to be a bootleg of Zaccaria Sea Battle. Some of the ROMs were missing, including the program ROMs, so it was unknown what the game really was. A fellow collector, Bela, encountered another complete IGR Armada game PCB that I was able to acquire to both archive a complete set of ROMs that were submitted to MAME and repair to running state.
The Zaccaria/IGR Armada ROM set was dumped and submitted to MAME.
Zaccaria/IGR Armada ROM Set (25KB).
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The physical condition of the PCB set was very good and complete. The main PCB was very similar to the Sea Battle main PCB and the sound PCB very similar to the Scorpion sound PCB, also IGR. There were twin pots and twin amplifiers, hinting that it could be a stereo sound game.
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A side-by-side comparison illustrated the near identical hardware between Armada and it's predecessor Sea Battle. The Sea Battle matrix input & DIP switches had been removed from Armada to instead use conventional inputs via the 8255 on the top sound PCB following the same design as the Scramble-derived Scorpion platform.
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Initial investigation with a multimeter found the power pinout matching the Konami
standard. On first power on there was no video or sound but there was speaker hiss. Checking
the supply voltages at IC 24 (2708) confirmed all three power voltages were correct. The scope
showed active video sync output at IC 82 (2621) pin 1 but no active colour outputs. Checking
IC 86 (2650) found:
Attention switched to the lack of any video output. Checking IC 24 (2708) "blue" found
both address & data bus idle. Suspecting a problem with the video timing circuit, checking
IC 82 (2621) found:
On the LCD monitor the video display was illegible. Switching to the CRT test monitor had a better display with a bad colours and a fault with the sprite display. The game also appeared to play OK, however right and left were oddly reversed versus the Konami standard pinout.
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A scope confirmed the blue colour drive was missing from the edge connector video pin.
Working back to C7,C8,C9 using a video probe & scope found:
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Moving on the sprite fault using a video probe starting with IC 24 (2708) found:
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To keep the colours matched all three capacitors C7,C8,C9 (10uF/16V) were replaced. Overall contrast looked a better with deeper blue ocean and lighter blue sky.
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The game PCB on its original mounting plate fit perfectly in the Super Cobra cabinet and the Hantarex MTC-900 was switched over to the inverted video input option by changing a small plug on the chassis. Armada is a horizontal game, but this was good enough to be able to see how it looked and played on an original monitor.
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The picture quality was good, and a few screen shots were taken.